Driving in Agents of Mayhem

So when I announced that I got Agents of Mayhem early, the first question I was asked was about driving and whether or not it would be worth a damn. If you didn't know, SR4 was kind of notorious for making vehicles completely useless 20 minutes into the game, and that reputation seems to have carried over with Agent of Mayhem, but let me assure you that is not the case. Triple jumping is AMAZING in this game, but unlike SR4's super jump, it's purpose is to climb buildings and hop rooftops. For distance, you'll need a ride, and in my opinion, driving in Agents of Mayhem is absolutely solid.

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Saints Row 1 – Vehicle in Penthouse (controversial)

//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js (adsbygoogle = window.adsbygoogle || []).push({}); In Saints Row 1, for every gang leader you take out, you gain a new crib. While Hector and William gave you a mansion, Ben King gave you a 20 story recording studio. Sadly, it has no windows and you have to warp into it, but with its warp function comes an interesting glitch that has stuck with the series for nearly every other sequel that followed it: The Vehicle in Penthouse glitch.

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Saints Row 1 – Indestructible Taxi Glitch

//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js (adsbygoogle = window.adsbygoogle || []).push({}); Years back in 2006 I made a whole tutorial series on Saints Row 1 glitches, but some time during summer 2007, YouTube terminated my account because they didn't enjoy my taste in music. Too copyrighty. Lost hours of work, but ah well, whatyagonnado. Here we are 10 years later, and I'm feeling a bit nostalgic. Throughout the month, I'm going to be reposting some of my favorite glitches from Saints Row 1, and we're starting with a simple, yet effective one:

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